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Professional Practice

Professional Practice (Sam Harris Ted Talk)

Date: 31/10/16

Today I watched a Ted talk done by Sam Harris he explained what “AI’s” (artificial intelligence) are and spoke about are common reaction when talking about them. He explained that commonly when we think of AI we think of sic fi films for example “Terminator” and “EX-Machina”. Sam Harris explains that worryingly many people get excited about the subject where we should instead be very cautious of what is to come. He said in around 50 years we could have developed an AI and that the timescale of this is not that far away. The only way we can stop the upcoming advancement into AI is if mankind ultimately stop updating are technology  or if there is a world dissed that forces us to.


The reason AI could potentially mean the extinction of the human race is purely because of separate goals between us and machine for example sam said and i quote “The concern is that we will build machines that are much more competent then we are that  the slightest  diversion from there goals and are own could destroy us”. Following up after explaining his worry he then tries to get the audience to understand how are presence can serialsy conflict with the machines that we could go on to create in the future. He uses ants as an example and the relationship we have with them he explains that we don’t go out are way to harm them we even step over the on the side walk to prevent harming them but as soon as there presence conflicts with are goals for example a building sites then we annihilate  them without a qualm. The main concern is that if we create machines they could treat us with similar disregard as humans treat ants wether conscious or not.

Looking at the timescale of when humanity will create such a machine can also be classed as worrying to many, Sam Harris goes on to say any progress within are technology no matter how fast or slow are progress my be, is still getting us to the end zone where we will create an AI.




Professional Practice (Job Opportunities)

Date: 11/10/16

Today we looked at job roles that could suit us within the future and if we would want to apply for those, would the location effect us and would we be willing to move to the location.

After looking at the jobs that i found suited me i discovered that the majority of high paying jobs where located within London this sparked the conversation of if we would be willing to move fortunately have family that i could move in with at allow rate of pay which is only a small distance from the centre of London. After discussing the location we looked at vacancies to live in and how this would effect pay.

Once we had looked at where we would be living and the financial requirements needed we had a look at the job role that I was interested in, which was a game designer role. the class examined the skills needed and compared their skills to the Game Designer role. Once we completed the task we learnt that we would have to learn more skills to apply for the job but this could become a reality within a couple years.

Job Role:

Game Designer – Unity | iOS | Android

Salary paying up to £40,000 + Benefits

Games Designer needed to join a tight-knit team of developers and designers in an award-winning digital start up in London. You will be responsible for developing interactive digital and real world experiences on mobile.

With a real grasp on the IoT space, this is an exciting opportunity to be part of an organisation which is rapidly growing.

*Set the direction of the game design for the game reporting to the Head of Product
*Collaborate with a team of product designers to combine the physical product with the digital world
*Collaborate with a team of developers to deliver the experience
*Apply your knowledge to design not only the game, but the product with the best fit to its target audience
*Analyse the performance of your game and player’s behaviour to improve KPI metrics and achieve extraordinary results
*Design complex yet simple to understand systems for a game, which should easily fit in the global picture and compliment the game
*Create a natural challenging progression and rewarding experience for the player
*Lead UX design for the game, ensuring perfect usability for every part of a game
*Transform high-level ideas into detailed around well thought-out concepts and execute their implementation from top to bottom
*Passion for game design but you can build products and experiences
*Design excellent mobile games for iOS and Android using Unity
*Minimum of 3 years’ experience in designing games with 1 published title
*Extended knowledge of Unity to create both 2D and 3D games
*Bachelor’s Degree in Video Game Design, Interaction Design or equivalent
*Game design experience with an eye for details
*Excellent teamwork skills, flexibility, and ability to handle multiple tasks
*Excellent communication skills to illustrate ideas and concepts
Bonus Points
*Experience scripting in Unity
*Experience in 3D modelling software
*Traditional art skills
*Experience in defining key metrics to inform product and design decisions
*Gamer at heart

Salary paying up to £40,000 + Benefits

For the opportunity to join an award winning team focusing on improving Children’s education using the latest software in IoT.

If you think you could fit into the team and would like to know more please contact Alix Trought on at ISL or apply online to take the next step in your career!

Professional Practice (Job Roles)

Date: 27/09/16

Today we are learning about what options we have when living university.

We will be researching jobs in the media sector that we are interested and will be creating a promotional portfolio this can be a website that promotes are company. After looking at are module we started searching for are selves on the internet and seeing if we appear, in my case I only found my Facebook profile.

Lynn talked about her experience of online privacy she talked about how she sent a tweet to the BBC complaing about a comment a tennis commentator made this led to her public message being displayed on the BBC article and also her full name was also displayed.

We got into a discussion about freedom of speech and how this has progressed over the course of history. This also lead to us speaking about what we put up on the internet will be there for other people to view even clients.

Wee then went onto the website creative skill set were i got to look at jobs i was interested in these are three which i found stood out and fitted what i would like to do in the future.

1. Game Designer


  • Industries: Games
  • Personality type: Creative
  • Departments: Design

The lowdown

  • Devising what a game consists of and how it plays, defining all the core elements
  • Communicating this to the rest of the development team who create the art assets and computer code

Is this role right for me?

To do this role, you will need to:

  • be able to work in collaboration with multi-disciplinary teams
  • be able to communicate your vision to artists, programmers, producers, marketing staff, and others involved in the development process
  • be able to accept constructive feedback on your work
  • be able to present your ideas both verbally and on paper
  • be imaginative and creative
  • have good written and verbal communication skills
  • have good basic visual design and drawing skills
  • be reasonably fluent in a range of 2D and 3D graphics and animation packages, such as 3D Studio Max, NUKE or Maya
  • have some programming skills at least at ‘scripting’ level
  • have an awareness of the various games platforms and technologies
  • possess a thorough understanding of game play theory
  • have storytelling and narrative development skills
  • be skilled in information design and user interface design
  • be able to think systematically and strategically
  • have knowledge of the requirements of the relevant health and safety legislation and procedures

What does a Game Designer do?

Game Designers devise what a game consists of and how it plays. They plan and define all the elements of a game: its setting; structure; rules; story flow; characters; the objects, props, vehicles, and devices available to the characters; interface design; and modes of play. Once the game is devised, the Game Designer communicates this to the rest of the development team who create the art assets and computer code that allow the game to be played.

Sometimes the Game Designer comes up with the game’s premise. More often, most of the core ingredients are already defined and they must decide how to create the best game using these elements, within a certain budget and timescale.

Game Designers are employed by development studios, both independent and publisher-owned. The game design process is usually shared between a number of different people, overseen by a Lead Designer.

Game Designers should have a deep understanding of the capabilities and benefits of different hardware platforms (e.g. PC, console, mobile device, etc.), as well as familiarity with software technologies and techniques appropriate to each platform.

During development, the Game Designer makes adjustments to the original specification for the game to respond to technical constraints which have been identified and to incorporate new programming and art creation methods developed by the team. They also train QA Testers to play the game, making sure that they understand what is expected of the finished product.

The design process goes through different stages:

  • After some initial research, the Game Designer puts together the concept document or initial design treatment, used to convince other members of the team that the game is worth taking forward
  • The development of a proof of concept, where a small team of artists and programmers work with the Game Designer to build a prototype, while the Game Designer puts together the full game design document

This document describes the intended playing experience and defines all the game functionality and associated art and animation assets required to create it. It is referred to by all development staff throughout the development process. It may require changing and updating to reflect production and technical decisions taken during the production cycle for the game.

Will I need a qualification?

You don’t need a specific qualification to be a Game Designer. However, most people entering the industry are graduates.

If you are considering taking a games course in higher education, the following courses have been rigorously assessed by the games industry and awarded the Creative Skillset Tick for the high standard of education they provide and the degree to which they prepare you for a games career:

Games courses awarded the Creative Skillset Tick

What’s the best route in?

There’s no set route you can follow to become a Game Designer. However, this is not an entry-level role. Game development is a highly complex, intensive process which can last up to two years or more, requiring teams of programmers, artists, project managers, writers, musicians and many others.

The Game Designer is central to this process. As well as, in most cases, having a degree, you will also need to have gained a reasonably high level of industry experience and knowledge. Employers will expect to see your portfolio of work, which can take the form of completed game projects or written game design documents and proposals.

Your most likely route would be to move into the role from other jobs in the industry. It will help to have direct experience of at least one other aspect of game development and a good working knowledge of others.

A common route you can take into the role is via a developer or publisher Quality Assurance (QA) department working as a QA Tester. This offers a good grounding in the development process, access to software and tools, and an insight into the different job roles.

You could apply to be a Games Trainee through Trainee Finder, which gives you hands-on experience in the industry and helps you build those all important contacts that are essential when competing for a job:

Opinion: I believe this job suits me well, as I enjoy creating story, games and apps this job means that i would be responsible for all elements and would have to communicate with a large team not only to create a game but to get it to the stage of production.

The Game designer role will mean that i would come up with the games premise and also create the core ingredients.

2. Lead Artist (Games)

Industries: Games
Personality type: Creative
Departments: Art

The lowdown

  • Being responsible for the overall look of a game
  • Devising the game’s visual style and directing the production of all visual material throughout the game’s development
  • Managing the art and animation team

Is this role right for me?

To do this role, you will need to:

  • be able to inspire and motivate a large team of creative talent
  • have a distinctive and original style
  • understand all the roles within the art department and also of any outsourced contractors
  • be able to build good working relationships with other departments
  • be able to communicate clearly with senior managers, designers, programmers, testers and other personnel in their own language
  • have excellent communication skills, including tact and diplomacy
  • understand of the technology used in game design and development, its capabilities and limitations
  • have traditional and computer art and design skills
  • be able to manage people, time and resources
  • have knowledge of 2D and 3D modelling and animation packages
  • have conflict resolution and problem-solving skills
  • have a passion for games and a good understanding of what makes a game visually appealing and fun to play
  • have knowledge of the requirements of the relevant Health and Safety legislation and procedures

What does a Lead Artist do?

The Lead Artist (also known as Art Director or Creative Manager) is responsible for the overall look of the game. Working with the Game Designer and Lead Programmer, the Lead Artist devises the game’s visual style and directs the production of all visual material throughout the game’s development.

They produce much of the initial artwork themselves, setting creative and technical standards and determining the best tools and techniques to use.

In conjunction with the Producer, the Lead Artist puts together and manages the team of Artists and Animators who produce most of the art assets for the game (including environments, characters, objects and effects) under the Lead Artist’s direction.

The Lead Artist must ensure that the art and animation team works to schedule and within budget. They also work closely with the programming team to make sure that all art and animation assets produced can be easily imported into the game engine.

The styling is often communicated through concept art. The Lead Artist will supervise, if not actually undertake, the production of material which illustrates the visual atmosphere and graphical design for the game.

They also research and test out different modelling, texturing, animation, rendering and lighting techniques and tools appropriate to the games technology, with input from the Lead Programmer.

They supervise the team’s output from a creative and technical point of view, and also ensure that the work gets done according to budget and schedule, alongside the game’s producer, anticipating problems and planning for any contingencies. They are also usually responsible for overseeing any outsourced art production.

What might I earn?

This is the highest paid position in the art department, reflecting the skills and experience required.

Will I need a qualification?

You will generally need an art education in the form of a a fine arts, graphics or animation degree to undertake this role. Experience is key; Lead Artists need at least five years’ experience in the games industry. You will also need to have gained experience in a leadership role.

If you are considering taking a games course in higher education, the following courses have been rigorously assessed by the games industry and awarded the Creative Skillset Tick for the high standard of education they provide and the degree to which they prepare you for a games career:

Games courses awarded the Creative Skillset Tick

You will also need a portfolio demonstrating a range of creative styles and your expertise in the relevant tools and technology, including 2D and 3D modelling and animation packages.

Proven skills and experience in planning software applications, such as Microsoft Project, would also help you.

What’s the best route in?

This is not an entry-level role. To become a Lead Artist, you will need considerable games industry experience, usually gained in various roles within the art department, building up to a senior or team leadership role.

You will need to be able to use the various software packages and have a thorough understanding of games technologies, especially with regard to what can and can’t be achieved for any given delivery platform.

You could apply to be a Games Trainee through Trainee Finder, which gives you hands-on experience in the industry and helps you build those all-important contacts that are essential when competing for a job:

Opinion: During my time working with cinema 4D I have learnt that i extremely enjoy it and can produce professional looking models. Not only in this job role do you need confidence and great communication skills but you also have to have an eye for design i believe over the recent years i have learnt these skills and have applied them within my work at uni an with clients outside my course.

3. Narrative Copywriter

Personality type:Creative
Departments:Print and Media

The Lowdown

  • Designing the narrative structure of a game
  • Writing dialogue, story and incidental copy like item descriptions and tutorials

Is this role right for me?

For this role, you will need to:

  • Have a creative and intelligent writing style
  • Be able to create text and dialogue that fits a game’s tone and world
  • Understand the deep and varied aspects of interactive digital storytelling
  • Research games and their narratives, thinking critically about the narrative decisions and how they interact with the design choices
  • Understand what makes a game appealing to different audiences
  • Possess excellent imagination, creativity and problem-solving skills
  • Have excellent communication and presentation skills

What does a Narrative Copywriter do?

A Narrative Copywriter is a writer for a videogame. Due to the extreme focus on game design during development, it’s a Narrative Copywriters job to make sure that story elements work within the design choices. For example, if the designer decides that they want social media integration, a Narrative Copywriter may decide to work in a story reason.

They will also be responsible for helping to shape the overall story and write character dialogue. It’s important for the Narrative Copywriter to understand the tone and world of the game, as they’ll be writing a lot of the small touches than could make or break the experience.

Almost all written content, even including the item descriptions and menus, will be written by the Narrative Copywriter. As a job, it’s a real labour of love that combines a dedication to writing and a passion for games. In smaller studios all team members may contribute to the incidental copy, but for large projects with many moving parts and single or team of Narrative Copywriters may be brought on board.

The role can sometimes be referred to as a “Narrative Designer “.

Will I need a qualification?

While a lot of people do get into games simply by experimenting on their own and using that as part of a portfolio, it is recommended you get a qualification or degree in english language or game design and development to show that you know story structure and narrative.

Courses awarded the Creative Skillset Tick

What’s the best route in?

There is no traditional route into Narrative Copywriting, but there are multiple pathways that copywriters in the past have taken.

Being a writer in another medium can be a strong position to transition from. If you have a portfolio of work in comic books, film, books or similar and have proven you know how to structure narrative, it can make it easy to go straight into a Narrative Copywriter role.

Another option is to write for indie games, or even create your own. The gaming landscape is changing and shifting away from a focus on the big-budget releases, and it’s a lot easier now for indie developers to get their games on multiple platforms. Having your writing attached to a potential indie hit would be a dream, but even if it doesn’t prove to be a hit you’ve still gained valuable experience.

The other option that has garnered success in the past is moving from another department. A level designer with talents in writing, for example, will be able to show that they’ve got what it takes to combine gameplay and narrative.

All three of these paths will require a lot of networking and persistence to get notice, however. Narrative Copywriting is a very popular career path, and making sure you’re noticed for being passionate and talented is key.


Opinion: This job role suits my creative narrative side, when creating games you must start with narrative story. In this process I decide to create a fictional or non – fictional game after choosing I then start the on the story itself creating unique ideas. Creating ideas tat no one has seen or played before is a good way of getting players as they are always hunting of a new experience.

4. App Designer


There are many jobs that are available for app designers especially freelance depending on the location the jobs salary will differ. I have researched jobs within trisector and found that location has a huge input especially the closer you get to London. Here awesome links to jobs below.


Opinion: This job suits me well as I am learning app design and enjoying it. After creating the torbay airshow app with Gareth I have gone on to create the “I Love South Devon App” independently and have been receiving good feedback. I have also learnt a huge amount not only for coding but also communication and interacting with clients.


Professional Practice

Date: 20/9/16

In this lesson we looked at what we could do in the future and how we cold prepare for it. the website “creativeskillset” is a very good website for finding jobs within different industries. In the lesson we talked about what type of work situations would suit us best for example if we would like to work for a company or go freelance.  I discussed that the work I would be doing would most likely push me towards the freelance route.

After talking about what type of job we would be going for wether it was freelance or with a company we then discussed if we would be willing to travel for are particular role. If i become a freelancer I will travel to meet clients as I belive meeting in person makes it easier to understand what the client wants other then just sending an email. Not only does meeting them create an easier path to what the client needs but you can also get an idea who you will be working for this can include personality, the urgency of the project an also how they behave.


I believe this module will help me when i leave university to go seek work. not only will this module help me understand the social need that allows a person to contact and connect to a client, but also how to deal with their demands.


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