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To create a camera that is connected to a ‘box trigger’ i first selected the ‘box trigger’ I wanted to sue then i went into my blueprints and then linked it to a collision overlap. after adding ‘OnActorBeginCollision I then connected it to a ‘branch’ after doing this I added in set ‘view to target blend and attached the camera I want to use to the new view target. To get the player control I added ‘get player controller and connected it to target.

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