setting-up-intro-cutscene-1

When creating an intro cutscene i used event begin play to activate the matinee as soon as the player starts. To play the correct sequence i referenced the matinee within the level blueprint and connected it to play. after doing this i used a branch.

 

setting-up-intro-cutscene-2

After inserting a ‘Branch’ I then created a ‘Disable input’ this will block the user from using the character while the cut-scene is in action. Once I had created set view target with blend I connected the camera that I wanted to use. The 3d models within the matinee where obstructive after the sequence had ended so I created a ‘destroy actor’ after the ‘delay’ this allows time for the sequence to finish before it gets rid of any unwanted models.

setting-up-intro-cutscene-3

Its important to connect ‘get player controller’ to all imputes that require it.

setting-up-intro-cutscene-4

At the end of the blue print i enabled the input so that the player can gain control again.

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